Nation Red v1.00.0073 (PC/Multi6)
Eng/Fr/Ger/Ita/Por/Jap | PC | Developer/Publisher: Diezel Power | 238 MB
Genre: Modern First-Person Shooter
Nation Red is an ultra fast infinite play arena-based shooter providing an exceptional close-quarter battlefield experience. Fight thousands of zombie mutants and their bosses in frantic bloody gameplay.
August 17, 1977. Scattered groups of zombies infiltrate remote Midwestern towns. Incapable of using tools or weapons, the invaders are resisted until they retreat back into the desert. Special elimination posses are set up to hunt down any of the surviving undead. Six weeks after the squads started their search-and-destroy mission, the last known zombie was shot and killed.
Present-day. Over thirty years had passed when a truck driver traveling down a desolate Arizona road plows into a wall of undead. Before the driver's phone signal went dead, he reported some were carrying guns. They're back and now they are hunting us.
Screenshot:
Game features: Ultra Fast Action Fight armies of hundreds of zombies and their bosses in an exceptional close-quarter battlefield experience.
Deadly Weapons Use machetes, axes, jack hammers, dual Uzis, flame throwers, grenades, poison and a dozen more arms including a Steam Hammer.
Customize Yourself Over thirty player modifiers combine with two dozen power-ups for limitless gameplay.
Three Game Modes Free Play, Survival and 18 increasingly brutal missions await.
Zombies with Guns They wield axes, cut-off saws, AK-47s and more.
Changes: French version available
Local coop issues fixed
Snare Perk adjusted: easier to see which powerup you're 'snaring'. Now requires Powerup Hook. Weapons are not snared
Steam Hammer is in unlockable weapons
Firepower of various weapons increased
Auto-Fire speed (for controllers) increased
Higher XP for Machinegun Boss kill
Zombie Bombers won't see the player when cloaked and won't detonate
New AA-12 Automatic Shotgun with 20-round drum magazine
Completion-based Missions. Get up to 5 stars for each completed mission, each star increases the mission replay difficulty by 50%
New larger Free Play maps which will also be used in on-line coop
New achievements: Itemizer, Thinning The Horde, One Trick Killer, Well Supplied, FlatLiner
New zombie hostile
Second local coop mode with seperate XP and leveling up per player so you can build two completely different players
Friendly Fire option in local coop (will also be in on-line coop)
Sentry Guns in Barricade Mode can be upgraded to weapon stations
Flamethrower more effective and more accurate visuals
Add option to view Friends leaderboards
Increase in 'zombie-free time' between waves in Barricade mode
Zombie contact will now push/knock the player back. If you run through a zombie horde, you'll need to fight through them.
Support for 2 additional mouse buttons (meaning 5 buttons can be assigned)
.44 Magnum penetration increased from 2 to 3 zombies max. Sound effects redone
Nailgun projectile damage 30% higher. Nailgun sfx reworked
Beretta penetration power increased
More XP per kill for some zombies, incl. Machinegun Boss and Zombie suicide bomber
Sentry Guns overhauled; guns need to be completely reloaded before firing can restart
Dual-use weapons can be fired individually (Dual Glock, Dual Uzi)
Kicking zombies now makes them spurt blood
Increased the amount of weapon drops. Since more and more weapons are in the game, it will now be easier to pick them all up
Increased the CounterBlow perk damage
Fix: Strategic Mode: trying to select a perk after the maximum 10 perks pauses the game
Fix: Two menu Gui issues. Should've done this in the previous update
Fix: Auto-Perk issue where a game restart didn't reset the perk list
Fix: Fixed two exploits/tricks reported
Fix: Adjusted lifespan of sentry guns when Engineer/Powerup Extender is active
Fix: Bullet Time affects powerups which last longer
Fix: Heavy Ammo now accurately affects all weapons
Steam Cloud! Your profiles, mission data and custom settings are now all saved to Cloud
Added newly requested achievements
Removed 'Unlock Weapons' perk, instead weapons are now classed from melee, handguns, SMG, etc. to Heavy Weapons. Each class will unlock automatically after a set timeframe with a small amount of random unlocking
Further balanced the score system; you'll be able to score higher with more XP per kill but this is counter-balanced by an increase in Xp needed to level up every time. Seems to work well and you will easily be able to shake up the leaderboards
Melee weapon attacks are faster (so it feels like less lag between your mouse action and the on-screen result)
Portuguese version added
Fixed graphic glitch in Mission 4
Fixed freezing after selecting 10 perks in Strategic Mode
More bosses appear later on in Free Play games
Fixed 'Heavy Weapon' perk issue with one particular weapon
Remove all Sentry-Gun and Ghost related perks when Lone Wolf Perk is selected
Bind Mission Stars to profiles
Fixed bug where difficulty slider doesn't show up. This allows you to play for Mission Stars in easy/hard mode instead of the current 'default mode'
Crawling zombies will appear in Free Play
Two new zombie Barricade gameplay modes: Bridge and Warehouse
New Brawler zombie boss: A bomb disposal expert able to deactivate powerups such as mines, turbines, sentry guns, etc.
Support for user-created maps/levels
Shorter, more action-packed Free Play games with a new score multiplier for new leaderboard scores
Accurate weapon damage: each pellet from a shotgun blast causes damage. Also includes an enhanced flamethrower
NPC soldiers: Barricades and missions include soldiers trying to defend your position against the zombie horde
New interface
Several missions have been changed after user feedback
New perks: Anarchist, More Pain More Gain, Come Closer
New achievements: LockDown, A Ton Of Bullets, Unseen, Speed Killer, Resurrector and BackToBack
Support for Intel integrated graphics
New tutorial mode
Several suggested bug fixes and code optimizations
On-Line Coop! Friends + Matchmaking. Last Man Standing, Shared XP and more
Added Primary & Secondary weapon system
More blood and gore fx (as requested)
New Weapon: Minigun
New Perks:
- Hoarder: The more grenades you carry, the slower you move but the less damage you take
- Heavy Armor: Doubles armor to 40%
- Bomb Fanatic: Grenade Zombies always drop a crate of grenades on death
- Heavy Seekers: Doubles the number of seekers released
- Rage Unlimited: When you pick up Rage, no reloads are needed for the duration of the powerup
New Powerups: No Reload - No weapon reloads needed while active
New Achievements: Resurrector, Back2Back
Various fixes/suggestions added
3 New Achievements: Held The Line, Pushover, Perforator
New Perk: Laser Guided
Added support for generic joypads in addition to Xbox 360 joypads
Allow seperate locking of primary and secondary weapons
New weapon reload visuals + option where to display these
Fixed some achievements not triggering correctly
Adjusted barricade mode difficuly level in Bridge and Warehouse barricade
Adjusted difficulty in missions Point Defense and Breakdown Crew
Sentry guns can now be reloaded at any time
Mission unlock progress now saved to Steam after each mission
Optimized Coop gameplay
Adjusted Super Shorty weapon effects and damage
Various other suggestions and bug fixes
System requirements: Windows XP/Vista
DirectX 9c
2 GHz
256 MB RAM
Resolution: Custom Fullscreen/Windowed
Download:
http://hotfile.com/dl/68416034/b0be59f/Nation.Red.v1.00.0073.multi6.part1.rar.html
http://hotfile.com/dl/68417908/1344669/Nation.Red.v1.00.0073.multi6.part2.rar.html
http://hotfile.com/dl/68415692/887827d/Nation.Red.v1.00.0073.multi6.part3.rar.html
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